diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
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committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs index a0d58d07..ffbd16f8 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation.Optimizations { @@ -93,5 +94,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return source; } + + public static void DeleteNode(LinkedListNode<INode> node, Operation operation) + { + node.List.Remove(node); + + for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) + { + operation.SetSource(srcIndex, null); + } + + operation.Dest = null; + } } } |