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authorgdkchan <gab.dark.100@gmail.com>2023-06-03 20:12:18 -0300
committerGitHub <noreply@github.com>2023-06-03 20:12:18 -0300
commit21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch)
tree1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
parent81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff)
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
deleted file mode 100644
index a81d0fc4..00000000
--- a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class GlobalMemory
- {
- private const int StorageDescsBaseOffset = 0x44; // In words.
-
- public const int StorageDescSize = 4; // In words.
- public const int StorageMaxCount = 16;
-
- public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
-
- public const int UbeBaseOffset = 0x98; // In words.
- public const int UbeMaxCount = 9;
- public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
- public const int UbeFirstCbuf = 8;
-
- public const int DriverReservedCb = 0;
-
- public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
- {
- return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
- inst == Instruction.LoadGlobal ||
- inst == Instruction.StoreGlobal ||
- inst == Instruction.StoreGlobal16 ||
- inst == Instruction.StoreGlobal8;
- }
-
- public static int GetStorageCbOffset(ShaderStage stage, int slot)
- {
- return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
- }
-
- public static int GetStorageBaseCbOffset(ShaderStage stage)
- {
- return stage switch
- {
- ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Vertex => StorageDescsBaseOffset,
- ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
- ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
- ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
- _ => 0
- };
- }
-
- public static int GetConstantUbeOffset(int slot)
- {
- return UbeBaseOffset + slot * StorageDescSize;
- }
- }
-} \ No newline at end of file