diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
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committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs deleted file mode 100644 index a81d0fc4..00000000 --- a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs +++ /dev/null @@ -1,54 +0,0 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; - -namespace Ryujinx.Graphics.Shader.Translation -{ - static class GlobalMemory - { - private const int StorageDescsBaseOffset = 0x44; // In words. - - public const int StorageDescSize = 4; // In words. - public const int StorageMaxCount = 16; - - public const int StorageDescsSize = StorageDescSize * StorageMaxCount; - - public const int UbeBaseOffset = 0x98; // In words. - public const int UbeMaxCount = 9; - public const int UbeDescsSize = StorageDescSize * UbeMaxCount; - public const int UbeFirstCbuf = 8; - - public const int DriverReservedCb = 0; - - public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind) - { - return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) || - inst == Instruction.LoadGlobal || - inst == Instruction.StoreGlobal || - inst == Instruction.StoreGlobal16 || - inst == Instruction.StoreGlobal8; - } - - public static int GetStorageCbOffset(ShaderStage stage, int slot) - { - return GetStorageBaseCbOffset(stage) + slot * StorageDescSize; - } - - public static int GetStorageBaseCbOffset(ShaderStage stage) - { - return stage switch - { - ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize, - ShaderStage.Vertex => StorageDescsBaseOffset, - ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize, - ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize, - ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize, - ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize, - _ => 0 - }; - } - - public static int GetConstantUbeOffset(int slot) - { - return UbeBaseOffset + slot * StorageDescSize; - } - } -}
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