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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs | |
parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs b/src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs index 65328fd7..9b07c28f 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs @@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader.Translation { Blocks = blocks; - HashSet<BasicBlock> visited = new HashSet<BasicBlock>(); + HashSet<BasicBlock> visited = new(); - Stack<BasicBlock> blockStack = new Stack<BasicBlock>(); + Stack<BasicBlock> blockStack = new(); - List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length); + List<BasicBlock> postOrderBlocks = new(blocks.Length); PostOrderMap = new int[blocks.Length]; @@ -50,9 +50,9 @@ namespace Ryujinx.Graphics.Shader.Translation public static ControlFlowGraph Create(Operation[] operations) { - Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>(); + Dictionary<Operand, BasicBlock> labels = new(); - List<BasicBlock> blocks = new List<BasicBlock>(); + List<BasicBlock> blocks = new(); BasicBlock currentBlock = null; @@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Translation void NewNextBlock() { - BasicBlock block = new BasicBlock(blocks.Count); + BasicBlock block = new(blocks.Count); blocks.Add(block); @@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation currentBlock.Operations.AddLast(operation); } - needsNewBlock = operation.Inst == Instruction.Branch || + needsNewBlock = operation.Inst == Instruction.Branch || operation.Inst == Instruction.BranchIfTrue || operation.Inst == Instruction.BranchIfFalse; @@ -173,4 +173,4 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } } -}
\ No newline at end of file +} |