diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr | |
parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr')
4 files changed, 49 insertions, 17 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 4ff2035a..3970df1e 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFormat Format { get; } public TextureFlags Flags { get; } - public int CbufSlot { get; } - public int Handle { get; } + public int Binding { get; } public AstTextureOperation( Instruction inst, SamplerType type, TextureFormat format, TextureFlags flags, - int cbufSlot, - int handle, + int binding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) { Type = type; Format = format; Flags = flags; - CbufSlot = cbufSlot; - Handle = handle; + Binding = binding; } } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs index 1da5cb65..048a260a 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs @@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { private readonly Dictionary<int, BufferDefinition> _constantBuffers; private readonly Dictionary<int, BufferDefinition> _storageBuffers; + private readonly Dictionary<int, TextureDefinition> _textures; + private readonly Dictionary<int, TextureDefinition> _images; private readonly Dictionary<int, MemoryDefinition> _localMemories; private readonly Dictionary<int, MemoryDefinition> _sharedMemories; public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers; public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers; + public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures; + public IReadOnlyDictionary<int, TextureDefinition> Images => _images; public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories; public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories; @@ -18,20 +22,32 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { _constantBuffers = new Dictionary<int, BufferDefinition>(); _storageBuffers = new Dictionary<int, BufferDefinition>(); + _textures = new Dictionary<int, TextureDefinition>(); + _images = new Dictionary<int, TextureDefinition>(); _localMemories = new Dictionary<int, MemoryDefinition>(); _sharedMemories = new Dictionary<int, MemoryDefinition>(); } - public void AddConstantBuffer(int binding, BufferDefinition definition) + public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition) { _constantBuffers[binding] = definition; } - public void AddStorageBuffer(int binding, BufferDefinition definition) + public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition) { _storageBuffers[binding] = definition; } + public void AddOrUpdateTexture(int binding, TextureDefinition descriptor) + { + _textures[binding] = descriptor; + } + + public void AddOrUpdateImage(int binding, TextureDefinition descriptor) + { + _images[binding] = descriptor; + } + public int AddLocalMemory(MemoryDefinition definition) { int id = _localMemories.Count; diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index a4e6444b..87acedf6 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -125,15 +125,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AstTextureOperation GetAstTextureOperation(TextureOperation texOp) { - return new AstTextureOperation( - inst, - texOp.Type, - texOp.Format, - texOp.Flags, - texOp.CbufSlot, - texOp.Handle, - texOp.Index, - sources); + return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources); } int componentsCount = BitOperations.PopCount((uint)operation.Index); diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs new file mode 100644 index 00000000..ba31dae6 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs @@ -0,0 +1,27 @@ +namespace Ryujinx.Graphics.Shader +{ + readonly struct TextureDefinition + { + public int Set { get; } + public int Binding { get; } + public string Name { get; } + public SamplerType Type { get; } + public TextureFormat Format { get; } + public TextureUsageFlags Flags { get; } + + public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags) + { + Set = set; + Binding = binding; + Name = name; + Type = type; + Format = format; + Flags = flags; + } + + public TextureDefinition SetFlag(TextureUsageFlags flag) + { + return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag); + } + } +}
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