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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs9
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs20
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs10
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs27
4 files changed, 49 insertions, 17 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index 4ff2035a..3970df1e 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
- public int CbufSlot { get; }
- public int Handle { get; }
+ public int Binding { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
- int cbufSlot,
- int handle,
+ int binding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
- CbufSlot = cbufSlot;
- Handle = handle;
+ Binding = binding;
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index 1da5cb65..048a260a 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
+ private readonly Dictionary<int, TextureDefinition> _textures;
+ private readonly Dictionary<int, TextureDefinition> _images;
private readonly Dictionary<int, MemoryDefinition> _localMemories;
private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
+ public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
+ public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
@@ -18,20 +22,32 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
+ _textures = new Dictionary<int, TextureDefinition>();
+ _images = new Dictionary<int, TextureDefinition>();
_localMemories = new Dictionary<int, MemoryDefinition>();
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
- public void AddConstantBuffer(int binding, BufferDefinition definition)
+ public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;
}
- public void AddStorageBuffer(int binding, BufferDefinition definition)
+ public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
{
_storageBuffers[binding] = definition;
}
+ public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
+ {
+ _textures[binding] = descriptor;
+ }
+
+ public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
+ {
+ _images[binding] = descriptor;
+ }
+
public int AddLocalMemory(MemoryDefinition definition)
{
int id = _localMemories.Count;
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index a4e6444b..87acedf6 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -125,15 +125,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
- return new AstTextureOperation(
- inst,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- texOp.Index,
- sources);
+ return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
}
int componentsCount = BitOperations.PopCount((uint)operation.Index);
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
new file mode 100644
index 00000000..ba31dae6
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
@@ -0,0 +1,27 @@
+namespace Ryujinx.Graphics.Shader
+{
+ readonly struct TextureDefinition
+ {
+ public int Set { get; }
+ public int Binding { get; }
+ public string Name { get; }
+ public SamplerType Type { get; }
+ public TextureFormat Format { get; }
+ public TextureUsageFlags Flags { get; }
+
+ public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
+ {
+ Set = set;
+ Binding = binding;
+ Name = name;
+ Type = type;
+ Format = format;
+ Flags = flags;
+ }
+
+ public TextureDefinition SetFlag(TextureUsageFlags flag)
+ {
+ return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
+ }
+ }
+} \ No newline at end of file