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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index 019fc332..045662a1 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
-
- public StructuredProgramContext(ShaderConfig config)
+ public ShaderDefinitions Definitions { get; }
+ public ResourceManager ResourceManager { get; }
+ public bool DebugMode { get; }
+
+ public StructuredProgramContext(
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ResourceManager resourceManager,
+ bool debugMode)
{
Info = new StructuredProgramInfo();
- Config = config;
+ Definitions = definitions;
+ ResourceManager = resourceManager;
+ DebugMode = debugMode;
- if (config.GpPassthrough)
+ if (definitions.GpPassthrough)
{
- int passthroughAttributes = config.PassthroughAttributes;
+ int passthroughAttributes = attributeUsage.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
@@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
}
- else if (config.Stage == ShaderStage.Fragment)
- {
- // Potentially used for texture coordinate scaling.
- Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
- }
}
public void EnterFunction(
@@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int cbufSlot = operand.GetCbufSlot();
int cbufOffset = operand.GetCbufOffset();
- int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
+ int binding = ResourceManager.GetConstantBufferBinding(cbufSlot);
int vecIndex = cbufOffset >> 2;
int elemIndex = cbufOffset & 3;
- Config.ResourceManager.SetUsedConstantBufferBinding(binding);
+ ResourceManager.SetUsedConstantBufferBinding(binding);
IAstNode[] sources = new IAstNode[]
{