From b423197619dd8d9dda1c255a76105bf30e255dae Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sun, 13 Aug 2023 22:26:42 -0300 Subject: Delete ShaderConfig and organize shader resources/definitions better (#5509) * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute --- .../StructuredIr/StructuredProgramContext.cs | 29 ++++++++++++---------- 1 file changed, 16 insertions(+), 13 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs') diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index 019fc332..045662a1 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public StructuredProgramInfo Info { get; } - public ShaderConfig Config { get; } - - public StructuredProgramContext(ShaderConfig config) + public ShaderDefinitions Definitions { get; } + public ResourceManager ResourceManager { get; } + public bool DebugMode { get; } + + public StructuredProgramContext( + AttributeUsage attributeUsage, + ShaderDefinitions definitions, + ResourceManager resourceManager, + bool debugMode) { Info = new StructuredProgramInfo(); - Config = config; + Definitions = definitions; + ResourceManager = resourceManager; + DebugMode = debugMode; - if (config.GpPassthrough) + if (definitions.GpPassthrough) { - int passthroughAttributes = config.PassthroughAttributes; + int passthroughAttributes = attributeUsage.PassthroughAttributes; while (passthroughAttributes != 0) { int index = BitOperations.TrailingZeroCount(passthroughAttributes); @@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize)); Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance)); } - else if (config.Stage == ShaderStage.Fragment) - { - // Potentially used for texture coordinate scaling. - Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)); - } } public void EnterFunction( @@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr int cbufSlot = operand.GetCbufSlot(); int cbufOffset = operand.GetCbufOffset(); - int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot); + int binding = ResourceManager.GetConstantBufferBinding(cbufSlot); int vecIndex = cbufOffset >> 2; int elemIndex = cbufOffset & 3; - Config.ResourceManager.SetUsedConstantBufferBinding(binding); + ResourceManager.SetUsedConstantBufferBinding(binding); IAstNode[] sources = new IAstNode[] { -- cgit v1.2.3-70-g09d2