diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index 44f0fad9..6e201350 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -90,10 +90,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.ImageAtomic, AggregateType.S32); Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar); Add(Instruction.Load, AggregateType.FP32); - Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32); Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32); Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32); - Add(Instruction.LoadStorage, AggregateType.U32, AggregateType.S32, AggregateType.S32); Add(Instruction.Lod, AggregateType.FP32); Add(Instruction.LogarithmB2, AggregateType.Scalar, AggregateType.Scalar); Add(Instruction.LogicalAnd, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool); @@ -123,14 +121,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar); Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar); Add(Instruction.Store, AggregateType.Void); - Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreShared16, AggregateType.Void, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreShared8, AggregateType.Void, AggregateType.S32, AggregateType.U32); - Add(Instruction.StoreStorage, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32); - Add(Instruction.StoreStorage16, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32); - Add(Instruction.StoreStorage8, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32); Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar); Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32); Add(Instruction.TextureSample, AggregateType.FP32); @@ -166,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { return AggregateType.FP32; } - else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store) + else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store || inst.IsAtomic()) { return AggregateType.S32; } |