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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/ShaderIdentification.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ShaderIdentification.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/ShaderIdentification.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ShaderIdentification.cs b/src/Ryujinx.Graphics.Shader/ShaderIdentification.cs
deleted file mode 100644
index 551e318c..00000000
--- a/src/Ryujinx.Graphics.Shader/ShaderIdentification.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-namespace Ryujinx.Graphics.Shader
-{
- public enum ShaderIdentification
- {
- None,
- GeometryLayerPassthrough,
- }
-}