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authorgdkchan <gab.dark.100@gmail.com>2023-10-22 15:31:36 -0300
committerGitHub <noreply@github.com>2023-10-22 20:31:36 +0200
commit33ba1703158564c2c3564fa329fd2e630f8a8e95 (patch)
treefabfb4d314fa182711af24226e3d7b8b2e5e4363 /src/Ryujinx.Graphics.Shader/Instructions
parent638be5f296bf52943da4366699d33f1e8656e00c (diff)
Fix NRE on gather operations with depth compare on macOS (#5832)1.1.1060
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 5a231079..55f7d577 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -766,7 +766,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
}
- sourcesList.Add(Const((int)component));
+ if (!hasDepthCompare)
+ {
+ sourcesList.Add(Const((int)component));
+ }
Operand[] sources = sourcesList.ToArray();
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];