diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 08:59:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 08:59:13 +0200 |
commit | 9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch) | |
tree | 4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs | |
parent | e055217292e034e46ebadd2e839b301b996d7064 (diff) |
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Fix formatting for switch expressions
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Fix naming rule violation, Convert shader properties to auto-property and convert values to const
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Run dotnet format after rebase
* Address IDE0251 warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Run dotnet format after rebase
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix naming rule violations
* Add trailing commas
* Remove unused members and most unnecessary value assignments
* Remove more unnecessary assignments
* Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs index caa9a775..3701325e 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs @@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Numerics; - using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Instructions @@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Instructions private static readonly int[,] _maskLut = new int[,] { { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 }, - { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 } + { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 }, }; public const bool Sample1DAs2D = true; @@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions { Texs, Tlds, - Tld4s + Tld4s, } public static void Tex(EmitterContext context) @@ -207,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions Operand arrayIndex = isArray ? Ra() : null; - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); if (isBindless) { @@ -353,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions return; } - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); Operand Ra() { @@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Shader.Instructions Operand arrayIndex = isArray ? Ra() : null; - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); SamplerType type = ConvertSamplerType(dimensions); TextureFlags flags = TextureFlags.Gather; @@ -864,7 +863,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureFlags flags = TextureFlags.None; - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); if (isBindless) { @@ -996,7 +995,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureFlags flags = TextureFlags.Derivatives; - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); if (isBindless) { @@ -1126,7 +1125,7 @@ namespace Ryujinx.Graphics.Shader.Instructions return context.Copy(Register(srcA++, RegisterType.Gpr)); } - List<Operand> sourcesList = new List<Operand>(); + List<Operand> sourcesList = new(); if (isBindless) { @@ -1195,7 +1194,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TexDim.Array3d => SamplerType.Texture3D | SamplerType.Array, TexDim.Cube => SamplerType.TextureCube, TexDim.ArrayCube => SamplerType.TextureCube | SamplerType.Array, - _ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".") + _ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\"."), }; } @@ -1309,4 +1308,4 @@ namespace Ryujinx.Graphics.Shader.Instructions return TextureFlags.None; } } -}
\ No newline at end of file +} |