diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs | |
parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) |
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs index f105505d..0c2f90b7 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs @@ -9,350 +9,350 @@ namespace Ryujinx.Graphics.Shader.Instructions { context.GetOp<InstAtomCas>(); - context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented."); } public static void AtomsCas(EmitterContext context) { context.GetOp<InstAtomsCas>(); - context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented."); } public static void B2r(EmitterContext context) { context.GetOp<InstB2r>(); - context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented."); } public static void Bpt(EmitterContext context) { context.GetOp<InstBpt>(); - context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented."); } public static void Cctl(EmitterContext context) { context.GetOp<InstCctl>(); - context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented."); } public static void Cctll(EmitterContext context) { context.GetOp<InstCctll>(); - context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented."); } public static void Cctlt(EmitterContext context) { context.GetOp<InstCctlt>(); - context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented."); } public static void Cs2r(EmitterContext context) { context.GetOp<InstCs2r>(); - context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented."); } public static void FchkR(EmitterContext context) { context.GetOp<InstFchkR>(); - context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented."); } public static void FchkI(EmitterContext context) { context.GetOp<InstFchkI>(); - context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented."); } public static void FchkC(EmitterContext context) { context.GetOp<InstFchkC>(); - context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented."); } public static void Getcrsptr(EmitterContext context) { context.GetOp<InstGetcrsptr>(); - context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented."); } public static void Getlmembase(EmitterContext context) { context.GetOp<InstGetlmembase>(); - context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented."); } public static void Ide(EmitterContext context) { context.GetOp<InstIde>(); - context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented."); } public static void IdpR(EmitterContext context) { context.GetOp<InstIdpR>(); - context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented."); } public static void IdpC(EmitterContext context) { context.GetOp<InstIdpC>(); - context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented."); } public static void ImadspR(EmitterContext context) { context.GetOp<InstImadspR>(); - context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented."); } public static void ImadspI(EmitterContext context) { context.GetOp<InstImadspI>(); - context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented."); } public static void ImadspC(EmitterContext context) { context.GetOp<InstImadspC>(); - context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented."); } public static void ImadspRc(EmitterContext context) { context.GetOp<InstImadspRc>(); - context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented."); } public static void Jcal(EmitterContext context) { context.GetOp<InstJcal>(); - context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented."); } public static void Jmp(EmitterContext context) { context.GetOp<InstJmp>(); - context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented."); } public static void Jmx(EmitterContext context) { context.GetOp<InstJmx>(); - context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented."); } public static void Ld(EmitterContext context) { context.GetOp<InstLd>(); - context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented."); } public static void Lepc(EmitterContext context) { context.GetOp<InstLepc>(); - context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented."); } public static void Longjmp(EmitterContext context) { context.GetOp<InstLongjmp>(); - context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented."); } public static void Pexit(EmitterContext context) { context.GetOp<InstPexit>(); - context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented."); } public static void Pixld(EmitterContext context) { context.GetOp<InstPixld>(); - context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented."); } public static void Plongjmp(EmitterContext context) { context.GetOp<InstPlongjmp>(); - context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented."); } public static void Pret(EmitterContext context) { context.GetOp<InstPret>(); - context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented."); } public static void PrmtR(EmitterContext context) { context.GetOp<InstPrmtR>(); - context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented."); } public static void PrmtI(EmitterContext context) { context.GetOp<InstPrmtI>(); - context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented."); } public static void PrmtC(EmitterContext context) { context.GetOp<InstPrmtC>(); - context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented."); } public static void PrmtRc(EmitterContext context) { context.GetOp<InstPrmtRc>(); - context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented."); } public static void R2b(EmitterContext context) { context.GetOp<InstR2b>(); - context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented."); } public static void Ram(EmitterContext context) { context.GetOp<InstRam>(); - context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented."); } public static void Rtt(EmitterContext context) { context.GetOp<InstRtt>(); - context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented."); } public static void Sam(EmitterContext context) { context.GetOp<InstSam>(); - context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented."); } public static void Setcrsptr(EmitterContext context) { context.GetOp<InstSetcrsptr>(); - context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented."); } public static void Setlmembase(EmitterContext context) { context.GetOp<InstSetlmembase>(); - context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented."); } public static void St(EmitterContext context) { context.GetOp<InstSt>(); - context.Config.GpuAccessor.Log("Shader instruction St is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented."); } public static void Stp(EmitterContext context) { context.GetOp<InstStp>(); - context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented."); } public static void Txa(EmitterContext context) { context.GetOp<InstTxa>(); - context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented."); } public static void Vabsdiff(EmitterContext context) { context.GetOp<InstVabsdiff>(); - context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented."); } public static void Vabsdiff4(EmitterContext context) { context.GetOp<InstVabsdiff4>(); - context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented."); } public static void Vadd(EmitterContext context) { context.GetOp<InstVadd>(); - context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented."); } public static void Votevtg(EmitterContext context) { context.GetOp<InstVotevtg>(); - context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented."); } public static void Vset(EmitterContext context) { context.GetOp<InstVset>(); - context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented."); } public static void Vshl(EmitterContext context) { context.GetOp<InstVshl>(); - context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented."); } public static void Vshr(EmitterContext context) { context.GetOp<InstVshr>(); - context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented."); + context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented."); } } } |