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authorriperiperi <rhy3756547@hotmail.com>2024-02-22 17:43:19 +0000
committerGitHub <noreply@github.com>2024-02-22 18:43:19 +0100
commit57d8afd0c99bb43d1ba1e3cc630d257c5da92741 (patch)
tree7b6e3a27c2aa2272eadbeeaefb66711b323cae7e /src/Ryujinx.Graphics.Shader/Decoders/InstOp.cs
parentc43fb92bbf92dbeedd6b0e6299457e6136919f84 (diff)
OpenGL: Mask out all color outputs with no fragment shader (#6341)1.1.1210
* OpenGL: Mask out all color outputs with no fragment shader This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state. * Remove unused member
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