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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs35
1 files changed, 32 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index 4266dedc..1211e561 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -297,6 +297,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
case InstName.Ssy:
block.AddPushOp(op);
break;
+ case InstName.Shfl:
+ context.SetUsedFeature(FeatureFlags.Shuffle);
+ break;
case InstName.Ldl:
case InstName.Stl:
context.SetUsedFeature(FeatureFlags.LocalMemory);
@@ -307,8 +310,22 @@ namespace Ryujinx.Graphics.Shader.Decoders
case InstName.Sts:
context.SetUsedFeature(FeatureFlags.SharedMemory);
break;
- case InstName.Shfl:
- context.SetUsedFeature(FeatureFlags.Shuffle);
+ case InstName.Atom:
+ case InstName.AtomCas:
+ case InstName.Red:
+ case InstName.Stg:
+ case InstName.Suatom:
+ case InstName.SuatomB:
+ case InstName.SuatomB2:
+ case InstName.SuatomCas:
+ case InstName.SuatomCasB:
+ case InstName.Sured:
+ case InstName.SuredB:
+ case InstName.Sust:
+ case InstName.SustB:
+ case InstName.SustD:
+ case InstName.SustDB:
+ context.SetUsedFeature(FeatureFlags.Store);
break;
}
@@ -424,6 +441,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
context.SetUsedFeature(FeatureFlags.RtLayer);
}
break;
+ case AttributeConsts.ViewportIndex:
+ if (definitions.Stage != ShaderStage.Fragment)
+ {
+ context.SetUsedFeature(FeatureFlags.ViewportIndex);
+ }
+ break;
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
@@ -432,11 +455,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
- if (definitions.Stage == ShaderStage.Vertex)
+ if (definitions.Stage.IsVtg())
{
context.SetClipDistanceWritten((attr - AttributeConsts.ClipDistance0) / 4);
}
break;
+ case AttributeConsts.ViewportMask:
+ if (definitions.Stage != ShaderStage.Fragment)
+ {
+ context.SetUsedFeature(FeatureFlags.ViewportMask);
+ }
+ break;
}
}
else