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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
index 67304d02..fdf3eacc 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
@@ -60,6 +60,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
_functionsWithId.Add(function);
}
+ public IoUsage GetIoUsage()
+ {
+ return new IoUsage(UsedFeatures, ClipDistancesWritten, AttributeUsage.UsedOutputAttributes);
+ }
+
public IEnumerator<DecodedFunction> GetEnumerator()
{
return _functions.Values.GetEnumerator();