From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs') diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs index 67304d02..fdf3eacc 100644 --- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs +++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs @@ -60,6 +60,11 @@ namespace Ryujinx.Graphics.Shader.Decoders _functionsWithId.Add(function); } + public IoUsage GetIoUsage() + { + return new IoUsage(UsedFeatures, ClipDistancesWritten, AttributeUsage.UsedOutputAttributes); + } + public IEnumerator<DecodedFunction> GetEnumerator() { return _functions.Values.GetEnumerator(); -- cgit v1.2.3-70-g09d2