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authorgdkchan <gab.dark.100@gmail.com>2023-07-29 18:47:03 -0300
committerGitHub <noreply@github.com>2023-07-29 18:47:03 -0300
commitf95b7c58779f01d9077996da67953d8d9acd058c (patch)
treeb0be466b2e52f966620aa2e0acb4524d28da1b22 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
parenteb528ae0f05f057e671eb9e92f44f1caa9bcc84b (diff)
Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index c8fcd75a..21797975 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (context.Config.Stage == ShaderStage.Fragment)
{
- context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
+ context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);