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authorgdkchan <gab.dark.100@gmail.com>2023-06-03 20:12:18 -0300
committerGitHub <noreply@github.com>2023-06-03 20:12:18 -0300
commit21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch)
tree1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
parent81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff)
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index 7af6d316..c1bfa088 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public int InputVertices { get; }
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
- public Instruction StorageBuffersArray { get; set; }
+ public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
public Instruction LocalMemory { get; set; }
public Instruction SharedMemory { get; set; }
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
@@ -308,7 +308,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if ((type & AggregateType.Array) != 0)
{
- return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
+ if (length > 0)
+ {
+ return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
+ }
+ else
+ {
+ return TypeRuntimeArray(GetType(type & ~AggregateType.Array));
+ }
}
else if ((type & AggregateType.ElementCountMask) != 0)
{