diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 7af6d316..c1bfa088 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public int InputVertices { get; } public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>(); - public Instruction StorageBuffersArray { get; set; } + public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>(); public Instruction LocalMemory { get; set; } public Instruction SharedMemory { get; set; } public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>(); @@ -308,7 +308,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { if ((type & AggregateType.Array) != 0) { - return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); + if (length > 0) + { + return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); + } + else + { + return TypeRuntimeArray(GetType(type & ~AggregateType.Array)); + } } else if ((type & AggregateType.ElementCountMask) != 0) { |