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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 9346341f..53ecc453 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
- : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+ ? context.Properties.ConstantBuffers[bindingIndex.Value]
+ : context.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
return field.Type & AggregateType.ElementTypeMask;
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
return memory.Type & AggregateType.ElementTypeMask;
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (operation.SourcesCount > 2 &&
operation.GetSource(2) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
}
}
- (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (_, AggregateType varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
return varType & AggregateType.ElementTypeMask;
}