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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs24
1 files changed, 7 insertions, 17 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 08e8eb19..94b850e7 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -244,16 +244,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static string GetTfLayout(TransformFeedbackOutput tfOutput)
- {
- if (tfOutput.Valid)
- {
- return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) ";
- }
-
- return string.Empty;
- }
-
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
foreach (AstOperand decl in function.Locals)
@@ -294,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
AggregateType.Vector4 | AggregateType.S32 => "ivec4",
AggregateType.Vector4 | AggregateType.U32 => "uvec4",
- _ => throw new ArgumentException($"Invalid variable type \"{type}\".")
+ _ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
};
}
@@ -315,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string layout = buffer.Layout switch
{
BufferLayout.Std140 => "std140",
- _ => "std430"
+ _ => "std430",
};
string set = string.Empty;
@@ -507,7 +497,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
PixelImap.Constant => "flat ",
PixelImap.ScreenLinear => "noperspective ",
- _ => string.Empty
+ _ => string.Empty,
};
}
@@ -524,7 +514,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
2 => "vec2",
3 => "vec3",
4 => "vec4",
- _ => "float"
+ _ => "float",
};
context.AppendLine($"layout (location = {attr}) in {type} {name};");
@@ -611,7 +601,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
2 => "vec2",
3 => "vec3",
4 => "vec4",
- _ => "float"
+ _ => "float",
};
string xfb = string.Empty;
@@ -647,7 +637,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
AttributeType.Sint => "ivec4",
AttributeType.Uint => "uvec4",
- _ => "vec4"
+ _ => "vec4",
};
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
@@ -721,4 +711,4 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
}
-} \ No newline at end of file
+}