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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)1.1.952
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/BufferDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/BufferDescriptor.cs15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
index d1da9539..d8cad1df 100644
--- a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader
public readonly byte Slot;
public readonly byte SbCbSlot;
public readonly ushort SbCbOffset;
- public BufferUsageFlags Flags;
+ public readonly BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot)
{
@@ -16,25 +16,16 @@ namespace Ryujinx.Graphics.Shader
Slot = (byte)slot;
SbCbSlot = 0;
SbCbOffset = 0;
-
Flags = BufferUsageFlags.None;
}
- public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
+ public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags)
{
Binding = binding;
Slot = (byte)slot;
SbCbSlot = (byte)sbCbSlot;
SbCbOffset = (ushort)sbCbOffset;
-
- Flags = BufferUsageFlags.None;
- }
-
- public BufferDescriptor SetFlag(BufferUsageFlags flag)
- {
- Flags |= flag;
-
- return this;
+ Flags = flags;
}
}
}