aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
diff options
context:
space:
mode:
authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:10:55 +0200
committerGitHub <noreply@github.com>2023-06-28 18:10:55 +0200
commit40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch)
tree9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/VertexArray.cs
parent9288ffd26d0b0b831f62cfc0281c71662d251884 (diff)
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/VertexArray.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/VertexArray.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 7d22033e..32211e78 100644
--- a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
private uint _vertexBuffersLimited;
private BufferRange _indexBuffer;
- private BufferHandle _tempIndexBuffer;
+ private readonly BufferHandle _tempIndexBuffer;
private BufferHandle _tempVertexBuffer;
private int _tempVertexBufferSize;
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.OpenGL
}
int offset = attrib.Offset;
- int size = fmtInfo.Components;
+ int size = fmtInfo.Components;
bool isFloat = fmtInfo.PixelType == PixelType.Float ||
fmtInfo.PixelType == PixelType.HalfFloat;