From 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 18:10:55 +0200
Subject: [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
---
 src/Ryujinx.Graphics.OpenGL/VertexArray.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/Ryujinx.Graphics.OpenGL/VertexArray.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 7d22033e..32211e78 100644
--- a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
         private uint _vertexBuffersLimited;
 
         private BufferRange _indexBuffer;
-        private BufferHandle _tempIndexBuffer;
+        private readonly BufferHandle _tempIndexBuffer;
         private BufferHandle _tempVertexBuffer;
         private int _tempVertexBufferSize;
 
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.OpenGL
                 }
 
                 int offset = attrib.Offset;
-                int size   = fmtInfo.Components;
+                int size = fmtInfo.Components;
 
                 bool isFloat = fmtInfo.PixelType == PixelType.Float ||
                                fmtInfo.PixelType == PixelType.HalfFloat;
-- 
cgit v1.2.3-70-g09d2