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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:10:55 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-28 18:10:55 +0200 |
commit | 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch) | |
tree | 9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/Sync.cs | |
parent | 9288ffd26d0b0b831f62cfc0281c71662d251884 (diff) |
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Address or silence dotnet format IDE1006 warnings
* Fix IDE0090 after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Sync.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Sync.cs | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Sync.cs b/src/Ryujinx.Graphics.OpenGL/Sync.cs index 58818e6a..54e9c6d3 100644 --- a/src/Ryujinx.Graphics.OpenGL/Sync.cs +++ b/src/Ryujinx.Graphics.OpenGL/Sync.cs @@ -15,13 +15,13 @@ namespace Ryujinx.Graphics.OpenGL } private ulong _firstHandle = 0; - private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit; + private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit; - private List<SyncHandle> _handles = new List<SyncHandle>(); + private readonly List<SyncHandle> _handles = new(); public void Create(ulong id) { - SyncHandle handle = new SyncHandle + SyncHandle handle = new() { ID = id, Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None) @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL if (handle.ID > lastHandle) { - WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0); + WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, SyncFlags, 0); if (syncResult == WaitSyncStatus.AlreadySignaled) { @@ -101,8 +101,8 @@ namespace Ryujinx.Graphics.OpenGL return; } - WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000); - + WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, SyncFlags, 1000000000); + if (syncResult == WaitSyncStatus.TimeoutExpired) { Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing..."); @@ -123,9 +123,12 @@ namespace Ryujinx.Graphics.OpenGL first = _handles.FirstOrDefault(); } - if (first == null) break; + if (first == null) + { + break; + } - WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0); + WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, SyncFlags, 0); if (syncResult == WaitSyncStatus.AlreadySignaled) { @@ -140,7 +143,8 @@ namespace Ryujinx.Graphics.OpenGL first.Handle = IntPtr.Zero; } } - } else + } + else { // This sync handle and any following have not been reached yet. break; |