aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.OpenGL/Sync.cs
diff options
context:
space:
mode:
authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 18:10:55 +0200
committerGitHub <noreply@github.com>2023-06-28 18:10:55 +0200
commit40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch)
tree9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/Sync.cs
parent9288ffd26d0b0b831f62cfc0281c71662d251884 (diff)
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Sync.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Sync.cs22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Sync.cs b/src/Ryujinx.Graphics.OpenGL/Sync.cs
index 58818e6a..54e9c6d3 100644
--- a/src/Ryujinx.Graphics.OpenGL/Sync.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Sync.cs
@@ -15,13 +15,13 @@ namespace Ryujinx.Graphics.OpenGL
}
private ulong _firstHandle = 0;
- private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
+ private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
- private List<SyncHandle> _handles = new List<SyncHandle>();
+ private readonly List<SyncHandle> _handles = new();
public void Create(ulong id)
{
- SyncHandle handle = new SyncHandle
+ SyncHandle handle = new()
{
ID = id,
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL
if (handle.ID > lastHandle)
{
- WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
+ WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, SyncFlags, 0);
if (syncResult == WaitSyncStatus.AlreadySignaled)
{
@@ -101,8 +101,8 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
- WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
-
+ WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, SyncFlags, 1000000000);
+
if (syncResult == WaitSyncStatus.TimeoutExpired)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
@@ -123,9 +123,12 @@ namespace Ryujinx.Graphics.OpenGL
first = _handles.FirstOrDefault();
}
- if (first == null) break;
+ if (first == null)
+ {
+ break;
+ }
- WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
+ WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, SyncFlags, 0);
if (syncResult == WaitSyncStatus.AlreadySignaled)
{
@@ -140,7 +143,8 @@ namespace Ryujinx.Graphics.OpenGL
first.Handle = IntPtr.Zero;
}
}
- } else
+ }
+ else
{
// This sync handle and any following have not been reached yet.
break;