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authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index b3c26171..64ba4e3e 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -57,16 +57,11 @@ namespace Ryujinx.Graphics.OpenGL
ResourcePool = new ResourcePool();
}
- public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
- {
- return CreateBuffer(size, GAL.BufferAccess.Default);
- }
-
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
{
BufferCount++;
- if (access == GAL.BufferAccess.FlushPersistent)
+ if (access.HasFlag(GAL.BufferAccess.FlushPersistent))
{
BufferHandle handle = Buffer.CreatePersistent(size);
@@ -80,11 +75,21 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public BufferHandle CreateBuffer(int size, GAL.BufferAccess access, BufferHandle storageHint)
+ {
+ return CreateBuffer(size, access);
+ }
+
public BufferHandle CreateBuffer(nint pointer, int size)
{
throw new NotSupportedException();
}
+ public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
+ {
+ throw new NotSupportedException();
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, info.FragmentOutputMap);
@@ -148,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsR4G4B4A4Format: true,
supportsSnormBufferTextureFormat: false,
supports5BitComponentFormat: true,
+ supportsSparseBuffer: false,
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,