From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 4 Dec 2023 16:30:19 -0300
Subject: Implement support for multi-range buffers using Vulkan sparse
 mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
---
 src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

(limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index b3c26171..64ba4e3e 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -57,16 +57,11 @@ namespace Ryujinx.Graphics.OpenGL
             ResourcePool = new ResourcePool();
         }
 
-        public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
-        {
-            return CreateBuffer(size, GAL.BufferAccess.Default);
-        }
-
         public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
         {
             BufferCount++;
 
-            if (access == GAL.BufferAccess.FlushPersistent)
+            if (access.HasFlag(GAL.BufferAccess.FlushPersistent))
             {
                 BufferHandle handle = Buffer.CreatePersistent(size);
 
@@ -80,11 +75,21 @@ namespace Ryujinx.Graphics.OpenGL
             }
         }
 
+        public BufferHandle CreateBuffer(int size, GAL.BufferAccess access, BufferHandle storageHint)
+        {
+            return CreateBuffer(size, access);
+        }
+
         public BufferHandle CreateBuffer(nint pointer, int size)
         {
             throw new NotSupportedException();
         }
 
+        public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
+        {
+            throw new NotSupportedException();
+        }
+
         public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
         {
             return new Program(shaders, info.FragmentOutputMap);
@@ -148,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
                 supportsR4G4B4A4Format: true,
                 supportsSnormBufferTextureFormat: false,
                 supports5BitComponentFormat: true,
+                supportsSparseBuffer: false,
                 supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
                 supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
                 supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
-- 
cgit v1.2.3-70-g09d2