diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 35d1569f..3eba15e3 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.OpenGL supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderFloat64: true, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, + supportsVertexStoreAndAtomics: true, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsViewportMask: HwCapabilities.SupportsViewportArray2, supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, @@ -177,6 +178,7 @@ namespace Ryujinx.Graphics.OpenGL maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy, shaderSubgroupSize: Constants.MaxSubgroupSize, storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment, + textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment, gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan. } |