From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Tue, 29 Aug 2023 21:10:34 -0300
Subject: Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
---
 src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 35d1569f..3eba15e3 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.OpenGL
                 supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
                 supportsShaderFloat64: true,
                 supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
+                supportsVertexStoreAndAtomics: true,
                 supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
                 supportsViewportMask: HwCapabilities.SupportsViewportArray2,
                 supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
@@ -177,6 +178,7 @@ namespace Ryujinx.Graphics.OpenGL
                 maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
                 shaderSubgroupSize: Constants.MaxSubgroupSize,
                 storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
+                textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
                 gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
         }
 
-- 
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