diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:10:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 18:10:55 +0200 |
commit | 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 (patch) | |
tree | 9a40a53902f11c9005562625c890b4970e7069e1 /src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | |
parent | 9288ffd26d0b0b831f62cfc0281c71662d251884 (diff) |
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)1.1.933
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Address or silence dotnet format IDE1006 warnings
* Fix IDE0090 after rebase
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Address a few disabled IDE0060 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 90a2936d..21d8e449 100644 --- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -88,9 +88,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { // Swap B <-> R for BGRA formats, as OpenGL has no support for them // and we need to manually swap the components on read/write on the GPU. - int temp = swizzleRgba[0]; - swizzleRgba[0] = swizzleRgba[2]; - swizzleRgba[2] = temp; + (swizzleRgba[2], swizzleRgba[0]) = (swizzleRgba[0], swizzleRgba[2]); } GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba); @@ -186,8 +184,8 @@ namespace Ryujinx.Graphics.OpenGL.Image // This approach uses blit, which causes a resolution loss since some samples will be lost // in the process. - Extents2D srcRegion = new Extents2D(0, 0, Width, Height); - Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height); + Extents2D srcRegion = new(0, 0, Width, Height); + Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height); if (destinationView.Target.IsMultisample()) { |