From 40f2bd37e3b025ae3b932d15971d8a8e2f8b9866 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 18:10:55 +0200
Subject: [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
---
 src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

(limited to 'src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs')

diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 90a2936d..21d8e449 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -88,9 +88,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
             {
                 // Swap B <-> R for BGRA formats, as OpenGL has no support for them
                 // and we need to manually swap the components on read/write on the GPU.
-                int temp = swizzleRgba[0];
-                swizzleRgba[0] = swizzleRgba[2];
-                swizzleRgba[2] = temp;
+                (swizzleRgba[2], swizzleRgba[0]) = (swizzleRgba[0], swizzleRgba[2]);
             }
 
             GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
@@ -186,8 +184,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
             // This approach uses blit, which causes a resolution loss since some samples will be lost
             // in the process.
 
-            Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
-            Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
+            Extents2D srcRegion = new(0, 0, Width, Height);
+            Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height);
 
             if (destinationView.Target.IsMultisample())
             {
-- 
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