diff options
author | gdkchan <gab.dark.100@gmail.com> | 2024-02-15 19:06:26 -0300 |
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committer | GitHub <noreply@github.com> | 2024-02-15 19:06:26 -0300 |
commit | e37735ed2630a807c709d2d3e2099f6c1f2b10fe (patch) | |
tree | f6a85a9361c0e340551154b72b335e5bb81dcaf5 /src/Ryujinx.Graphics.OpenGL/FormatTable.cs | |
parent | 74a18b7c1820ae2094894cd2108c8c3a9bc03260 (diff) |
Implement X8Z24 texture format (#6315)1.1.1197
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/FormatTable.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/FormatTable.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/FormatTable.cs b/src/Ryujinx.Graphics.OpenGL/FormatTable.cs index c7e3e4e2..4cf4dc76 100644 --- a/src/Ryujinx.Graphics.OpenGL/FormatTable.cs +++ b/src/Ryujinx.Graphics.OpenGL/FormatTable.cs @@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.OpenGL Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte)); Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort)); Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); + Add(Format.X8UintD24Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt)); Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float)); Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev)); @@ -224,5 +225,17 @@ namespace Ryujinx.Graphics.OpenGL { return _tableImage[(int)format]; } + + public static bool IsPackedDepthStencil(Format format) + { + return format == Format.D24UnormS8Uint || + format == Format.D32FloatS8Uint || + format == Format.S8UintD24Unorm; + } + + public static bool IsDepthOnly(Format format) + { + return format == Format.D16Unorm || format == Format.D32Float || format == Format.X8UintD24Unorm; + } } } |