From e37735ed2630a807c709d2d3e2099f6c1f2b10fe Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 15 Feb 2024 19:06:26 -0300 Subject: Implement X8Z24 texture format (#6315) --- src/Ryujinx.Graphics.OpenGL/FormatTable.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/Ryujinx.Graphics.OpenGL/FormatTable.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/FormatTable.cs b/src/Ryujinx.Graphics.OpenGL/FormatTable.cs index c7e3e4e2..4cf4dc76 100644 --- a/src/Ryujinx.Graphics.OpenGL/FormatTable.cs +++ b/src/Ryujinx.Graphics.OpenGL/FormatTable.cs @@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.OpenGL Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte)); Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort)); Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); + Add(Format.X8UintD24Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt)); Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float)); Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev)); @@ -224,5 +225,17 @@ namespace Ryujinx.Graphics.OpenGL { return _tableImage[(int)format]; } + + public static bool IsPackedDepthStencil(Format format) + { + return format == Format.D24UnormS8Uint || + format == Format.D32FloatS8Uint || + format == Format.S8UintD24Unorm; + } + + public static bool IsDepthOnly(Format format) + { + return format == Format.D16Unorm || format == Format.D32Float || format == Format.X8UintD24Unorm; + } } } -- cgit v1.2.3-70-g09d2