aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.OpenGL/Constants.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2023-11-30 10:39:42 -0800
committerGitHub <noreply@github.com>2023-11-30 15:39:42 -0300
commit1be668e68a1937f2af239e2707ab914286018892 (patch)
treed3ecb590d444ab9b392928ae1e223930313615e6 /src/Ryujinx.Graphics.OpenGL/Constants.cs
parent21cd4c0c00e4a06e399c93419c8f9eff0e663bfb (diff)
HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)1.1.1094
* feat: add nanosleep for linux and macos * Add Windows 0.5ms sleep - Imprecise waits for longer waits with clock alignment - 1/4 the spin time on vsync timer * Remove old experiment * Fix event leak * Tweaking for MacOS * Linux tweaks, nanosleep vsync improvement * Fix overbias * Cleanup * Fix realignment * Add some docs and some cleanup NanosleepPool needs more, Nanosleep has some benchmark code that needs removed. * Rename "Microsleep" to "PreciseSleep" Might have been confused with "microseconds", which no measurement is performed in. * Remove nanosleep measurement * Remove unused debug logging * Nanosleep Pool Documentation * More cleanup * Whitespace * Formatting * Address Feedback * Allow SleepUntilTimePoint to take EventWaitHandle * Remove `_chrono` stopwatch in SurfaceFlinger * Move spinwaiting logic to PreciseSleepHelper Technically, these achieve different things, but having them here makes them easier to reuse or tune.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Constants.cs')
0 files changed, 0 insertions, 0 deletions