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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.OpenGL/Buffer.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Buffer.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Buffer.cs20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Buffer.cs b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
index af7d191a..2a514310 100644
--- a/src/Ryujinx.Graphics.OpenGL/Buffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
@@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL
return Handle.FromInt32<BufferHandle>(handle);
}
+ public static BufferHandle CreatePersistent(int size)
+ {
+ int handle = GL.GenBuffer();
+
+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
+ GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
+ BufferStorageFlags.MapPersistentBit |
+ BufferStorageFlags.MapCoherentBit |
+ BufferStorageFlags.ClientStorageBit |
+ BufferStorageFlags.MapReadBit);
+
+ return Handle.FromInt32<BufferHandle>(handle);
+ }
+
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
@@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL
// Data in the persistent buffer and host array is guaranteed to be available
// until the next time the host thread requests data.
- if (HwCapabilities.UsePersistentBufferForFlush)
+ if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr))
+ {
+ return new PinnedSpan<byte>(IntPtr.Add(ptr, offset).ToPointer(), size);
+ }
+ else if (HwCapabilities.UsePersistentBufferForFlush)
{
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
}