diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.OpenGL/Buffer.cs | |
parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Buffer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Buffer.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Buffer.cs b/src/Ryujinx.Graphics.OpenGL/Buffer.cs index af7d191a..2a514310 100644 --- a/src/Ryujinx.Graphics.OpenGL/Buffer.cs +++ b/src/Ryujinx.Graphics.OpenGL/Buffer.cs @@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL return Handle.FromInt32<BufferHandle>(handle); } + public static BufferHandle CreatePersistent(int size) + { + int handle = GL.GenBuffer(); + + GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle); + GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, + BufferStorageFlags.MapPersistentBit | + BufferStorageFlags.MapCoherentBit | + BufferStorageFlags.ClientStorageBit | + BufferStorageFlags.MapReadBit); + + return Handle.FromInt32<BufferHandle>(handle); + } + public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) { GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32()); @@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL // Data in the persistent buffer and host array is guaranteed to be available // until the next time the host thread requests data. - if (HwCapabilities.UsePersistentBufferForFlush) + if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr)) + { + return new PinnedSpan<byte>(IntPtr.Add(ptr, offset).ToPointer(), size); + } + else if (HwCapabilities.UsePersistentBufferForFlush) { return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size)); } |