diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | |
parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) |
Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index b33f96c5..fcd95375 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader [Flags] private enum QueriedStateFlags { - EarlyZForce = 1 << 0, PrimitiveTopology = 1 << 1, - TessellationMode = 1 << 2, TransformFeedback = 1 << 3, } @@ -265,14 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> - /// Indicates that the shader accesses the early Z force state. - /// </summary> - public void RecordEarlyZForce() - { - _queriedState |= QueriedStateFlags.EarlyZForce; - } - - /// <summary> /// Indicates that the shader accesses the primitive topology state. /// </summary> public void RecordPrimitiveTopology() @@ -281,14 +271,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> - /// Indicates that the shader accesses the tessellation mode state. - /// </summary> - public void RecordTessellationMode() - { - _queriedState |= QueriedStateFlags.TessellationMode; - } - - /// <summary> /// Indicates that the shader accesses the constant buffer use state. /// </summary> /// <param name="stageIndex">Shader stage index</param> |