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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 9b0c8b9b..775bfb2a 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
EarlyZForce = 1 << 0,
PrimitiveTopology = 1 << 1,
TessellationMode = 1 << 2,
- TransformFeedback = 1 << 3
+ TransformFeedback = 1 << 3,
}
private QueriedStateFlags _queriedState;
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
TextureFormat = 1 << 0,
SamplerType = 1 << 1,
- CoordNormalized = 1 << 2
+ CoordNormalized = 1 << 2,
}
/// <summary>
@@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetOrCreateTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
- TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
+ TextureKey key = new(stageIndex, handle, cbufSlot);
if (!_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
- TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
+ TextureKey key = new(stageIndex, handle, cbufSlot);
if (_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
+ private static bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
{
if (specializationState != null)
{
@@ -756,7 +756,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader specialization state</returns>
public static ShaderSpecializationState Read(ref BinarySerializer dataReader)
{
- ShaderSpecializationState specState = new ShaderSpecializationState();
+ ShaderSpecializationState specState = new();
dataReader.Read(ref specState._queriedState);
dataReader.Read(ref specState._compute);
@@ -812,7 +812,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
for (int index = 0; index < count; index++)
{
TextureKey textureKey = default;
- Box<TextureSpecializationState> textureState = new Box<TextureSpecializationState>();
+ Box<TextureSpecializationState> textureState = new();
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.ReadWithMagicAndSize(ref textureState.Value, TexsMagic);
@@ -886,4 +886,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
-} \ No newline at end of file
+}