diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index 39b31cf6..3fc32d71 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader int imageBinding = stageIndex * imagesPerStage * 2; AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage); - AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage); + AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage); AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage); AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage); @@ -134,19 +134,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> - /// Adds an array resource to the list of descriptors. - /// </summary> - /// <param name="stages">Shader stages where the resource is used</param> - /// <param name="type">Type of the resource</param> - /// <param name="setIndex">Descriptor set number where the resource will be bound</param> - /// <param name="binding">Binding number where the resource will be bound</param> - /// <param name="count">Number of resources bound at the binding location</param> - private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count) - { - _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages)); - } - - /// <summary> /// Adds buffer usage information to the list of usages. /// </summary> /// <param name="buffers">Buffers to be added</param> |