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author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
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committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs | |
parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) |
Geometry shader emulation for macOS (#5551)1.1.1002
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs new file mode 100644 index 00000000..71540a13 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAsCompute.cs @@ -0,0 +1,20 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + class ShaderAsCompute + { + public IProgram HostProgram { get; } + public ShaderProgramInfo Info { get; } + public ResourceReservations Reservations { get; } + + public ShaderAsCompute(IProgram hostProgram, ShaderProgramInfo info, ResourceReservations reservations) + { + HostProgram = hostProgram; + Info = info; + Reservations = reservations; + } + } +} |