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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs
index 01034b49..59d2cfb3 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs
@@ -205,10 +205,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (guestCode == null || cb1Data == null)
{
- BinarySerializer tocReader = new BinarySerializer(tocFileStream);
+ BinarySerializer tocReader = new(tocFileStream);
tocFileStream.Seek(Unsafe.SizeOf<TocHeader>() + index * Unsafe.SizeOf<TocEntry>(), SeekOrigin.Begin);
- TocEntry entry = new TocEntry();
+ TocEntry entry = new();
tocReader.Read(ref entry);
guestCode = new byte[entry.CodeSize];
@@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var tocFileStream = DiskCacheCommon.OpenFile(_basePath, TocFileName, writable: true);
using var dataFileStream = DiskCacheCommon.OpenFile(_basePath, DataFileName, writable: true);
- TocHeader header = new TocHeader();
+ TocHeader header = new();
LoadOrCreateToc(tocFileStream, ref header);
@@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="header">Set to the TOC file header</param>
private void LoadOrCreateToc(Stream tocFileStream, ref TocHeader header)
{
- BinarySerializer reader = new BinarySerializer(tocFileStream);
+ BinarySerializer reader = new(tocFileStream);
if (!reader.TryRead(ref header) || header.Magic != TocMagic || header.Version != VersionPacked)
{
@@ -322,9 +322,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
/// <param name="tocFileStream">Guest TOC file stream</param>
/// <param name="header">Set to the TOC header</param>
- private void CreateToc(Stream tocFileStream, ref TocHeader header)
+ private static void CreateToc(Stream tocFileStream, ref TocHeader header)
{
- BinarySerializer writer = new BinarySerializer(tocFileStream);
+ BinarySerializer writer = new(tocFileStream);
header.Magic = TocMagic;
header.Version = VersionPacked;
@@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
_toc = new Dictionary<uint, List<TocMemoryEntry>>();
- TocEntry entry = new TocEntry();
+ TocEntry entry = new();
int index = 0;
while (tocFileStream.Position < tocFileStream.Length)
@@ -386,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ReadOnlySpan<byte> cb1Data,
uint hash)
{
- BinarySerializer tocWriter = new BinarySerializer(tocFileStream);
+ BinarySerializer tocWriter = new(tocFileStream);
dataFileStream.Seek(0, SeekOrigin.End);
uint dataOffset = checked((uint)dataFileStream.Position);
@@ -399,12 +399,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
tocFileStream.Seek(0, SeekOrigin.Begin);
tocWriter.Write(ref header);
- TocEntry entry = new TocEntry()
+ TocEntry entry = new()
{
Offset = dataOffset,
CodeSize = codeSize,
Cb1DataSize = cb1DataSize,
- Hash = hash
+ Hash = hash,
};
tocFileStream.Seek(0, SeekOrigin.End);
@@ -456,4 +456,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return (uint)XXHash128.ComputeHash(data).Low;
}
}
-} \ No newline at end of file
+}