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authorMutantAura <44103205+MutantAura@users.noreply.github.com>2024-05-26 19:06:41 +0100
committerGitHub <noreply@github.com>2024-05-26 20:06:41 +0200
commit2ebe929fa5b9047cf925eb7d02ac4134c0f8a325 (patch)
treed5f2dbfcda6430103d0db8d576e68a28033ea4b6 /src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs
parent53d096e392d85106a41d8edad1dcda5cce7446a2 (diff)
misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (#6841)1.1.1324
* Prefer `Brotli` compression for disk shader cache. * Final default case for decompression switch. * Prefer fastest compression.
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs
index 96ddbb51..86d3de07 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs
@@ -14,5 +14,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// Deflate compression (RFC 1951).
/// </summary>
Deflate,
+
+ /// <summary>
+ /// Brotli compression (RFC 7932).
+ /// </summary>
+ Brotli,
}
}