From 2ebe929fa5b9047cf925eb7d02ac4134c0f8a325 Mon Sep 17 00:00:00 2001 From: MutantAura <44103205+MutantAura@users.noreply.github.com> Date: Sun, 26 May 2024 19:06:41 +0100 Subject: misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (#6841) * Prefer `Brotli` compression for disk shader cache. * Final default case for decompression switch. * Prefer fastest compression. --- src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs index 96ddbb51..86d3de07 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs @@ -14,5 +14,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Deflate compression (RFC 1951). /// </summary> Deflate, + + /// <summary> + /// Brotli compression (RFC 7932). + /// </summary> + Brotli, } } -- cgit v1.2.3-70-g09d2