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authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 6af12de1..5e19bddc 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -40,6 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
internal PhysicalMemory Physical { get; }
/// <summary>
+ /// Virtual buffer cache.
+ /// </summary>
+ internal VirtualBufferCache VirtualBufferCache { get; }
+
+ /// <summary>
/// Cache of GPU counters.
/// </summary>
internal CounterCache CounterCache { get; }
@@ -51,10 +56,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
internal MemoryManager(PhysicalMemory physicalMemory)
{
Physical = physicalMemory;
+ VirtualBufferCache = new VirtualBufferCache(this);
CounterCache = new CounterCache();
_pageTable = new ulong[PtLvl0Size][];
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
+ MemoryUnmapped += VirtualBufferCache.MemoryUnmappedHandler;
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
}
@@ -508,6 +515,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
regionSize += Math.Min(endVa - va, PageSize);
}
+ if (regions.Count == 0)
+ {
+ return new MultiRange(regionStart, regionSize);
+ }
+
regions.Add(new MemoryRange(regionStart, regionSize));
return new MultiRange(regions.ToArray());