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authorriperiperi <rhy3756547@hotmail.com>2023-08-14 18:18:47 +0100
committerGitHub <noreply@github.com>2023-08-14 14:18:47 -0300
commit492a0463358e7706e0fb34537d55810d833ae695 (patch)
tree97f56eaf2813db7305f072a69e959c163586fc6f /src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
parent550fd4a7338eded794bf961ef6fd0c38643471c8 (diff)
Vulkan: Buffer Mirrors for MacOS performance (#4899)1.1.988
* Initial implementation of buffer mirrors Generally slower right now, goal is to reduce render passes in games that do inline updates Fix support buffer mirrors Reintroduce vertex buffer mirror Add storage buffer support Optimisation part 1 More optimisation Avoid useless data copies. Remove unused cbIndex stuff Properly set write flag for storage buffers. Fix minor issues Not sure why this was here. Fix BufferRangeList Fix some big issues Align storage buffers rather than getting full buffer as a range Improves mirrorability of read-only storage buffers Increase staging buffer size, as it now contains mirrors Fix some issues with buffers not updating Fix buffer SetDataUnchecked offset for one of the paths when using mirrors Fix buffer mirrors interaction with buffer textures Fix mirror rebinding Move GetBuffer calls on indirect draws before BeginRenderPass to avoid draws without render pass Fix mirrors rebase Fix rebase 2023 * Fix crash when using stale vertex buffer Similar to `Get` with a size that's too large, just treat it as a clamp. * Explicitly set support buffer as mirrorable * Address feedback * Remove unused fragment of MVK workaround * Replace logging for staging buffer OOM * Address format issues * Address more format issues * Mini cleanup * Address more things * Rename BufferRangeList * Support bounding range for ClearMirrors and UploadPendingData * Add maximum size for vertex buffer mirrors * Enable index buffer mirrors Enabled on all platforms for the IbStreamer. * Feedback * Remove mystery BufferCache change Probably macos related? * Fix mirrors not creating when staging buffer is empty. * Change log level to debug
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index e27c14a1..c9286a61 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -140,18 +140,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
- /// Gets a sub-range from the buffer, from a start address till the end of the buffer.
+ /// Gets a sub-range from the buffer, from a start address til a page boundary after the given size.
/// </summary>
/// <remarks>
/// This can be used to bind and use sub-ranges of the buffer on the host API.
/// </remarks>
/// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
+ /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
+ /// <param name="write">Whether the buffer will be written to by this use</param>
/// <returns>The buffer sub-range</returns>
- public BufferRange GetRange(ulong address)
+ public BufferRange GetRangeAligned(ulong address, ulong size, bool write)
{
+ ulong end = ((address + size + MemoryManager.PageMask) & ~MemoryManager.PageMask) - Address;
ulong offset = address - Address;
- return new BufferRange(Handle, (int)offset, (int)(Size - offset));
+ return new BufferRange(Handle, (int)offset, (int)(end - offset), write);
}
/// <summary>
@@ -162,12 +165,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks>
/// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
/// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
+ /// <param name="write">Whether the buffer will be written to by this use</param>
/// <returns>The buffer sub-range</returns>
- public BufferRange GetRange(ulong address, ulong size)
+ public BufferRange GetRange(ulong address, ulong size, bool write)
{
int offset = (int)(address - Address);
- return new BufferRange(Handle, offset, (int)size);
+ return new BufferRange(Handle, offset, (int)size, write);
}
/// <summary>