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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs | |
parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)1.1.951
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs | 61 |
1 files changed, 33 insertions, 28 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs index 3e35f8d2..c82a555e 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor> { -#pragma warning disable CS0649 +#pragma warning disable CS0649 // Field is never assigned to public uint Word0; public uint Word1; public uint Word2; @@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks Maxwell texture format integer. /// </summary> /// <returns>The texture format integer</returns> - public uint UnpackFormat() + public readonly uint UnpackFormat() { return Word0 & 0x8007ffff; } @@ -33,43 +33,43 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks the swizzle component for the texture red color channel. /// </summary> /// <returns>The swizzle component</returns> - public TextureComponent UnpackSwizzleR() + public readonly TextureComponent UnpackSwizzleR() { - return(TextureComponent)((Word0 >> 19) & 7); + return (TextureComponent)((Word0 >> 19) & 7); } /// <summary> /// Unpacks the swizzle component for the texture green color channel. /// </summary> /// <returns>The swizzle component</returns> - public TextureComponent UnpackSwizzleG() + public readonly TextureComponent UnpackSwizzleG() { - return(TextureComponent)((Word0 >> 22) & 7); + return (TextureComponent)((Word0 >> 22) & 7); } /// <summary> /// Unpacks the swizzle component for the texture blue color channel. /// </summary> /// <returns>The swizzle component</returns> - public TextureComponent UnpackSwizzleB() + public readonly TextureComponent UnpackSwizzleB() { - return(TextureComponent)((Word0 >> 25) & 7); + return (TextureComponent)((Word0 >> 25) & 7); } /// <summary> /// Unpacks the swizzle component for the texture alpha color channel. /// </summary> /// <returns>The swizzle component</returns> - public TextureComponent UnpackSwizzleA() + public readonly TextureComponent UnpackSwizzleA() { - return(TextureComponent)((Word0 >> 28) & 7); + return (TextureComponent)((Word0 >> 28) & 7); } /// <summary> /// Unpacks the 40-bits texture GPU virtual address. /// </summary> /// <returns>The GPU virtual address</returns> - public ulong UnpackAddress() + public readonly ulong UnpackAddress() { return Word1 | ((ulong)(Word2 & 0xffff) << 32); } @@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// This defines the texture layout, among other things. /// </summary> /// <returns>The texture descriptor type</returns> - public TextureDescriptorType UnpackTextureDescriptorType() + public readonly TextureDescriptorType UnpackTextureDescriptorType() { return (TextureDescriptorType)((Word2 >> 21) & 7); } @@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Always 32-bytes aligned. /// </summary> /// <returns>The linear texture stride</returns> - public int UnpackStride() + public readonly int UnpackStride() { return (int)(Word3 & 0xffff) << 5; } @@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Must be always 1, ignored by the GPU. /// </summary> /// <returns>THe GOB block X size</returns> - public int UnpackGobBlocksInX() + public readonly int UnpackGobBlocksInX() { return 1 << (int)(Word3 & 7); } @@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Must be always a power of 2, with a maximum value of 32. /// </summary> /// <returns>THe GOB block Y size</returns> - public int UnpackGobBlocksInY() + public readonly int UnpackGobBlocksInY() { return 1 << (int)((Word3 >> 3) & 7); } @@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Must be 1 for any texture target other than 3D textures. /// </summary> /// <returns>The GOB block Z size</returns> - public int UnpackGobBlocksInZ() + public readonly int UnpackGobBlocksInZ() { return 1 << (int)((Word3 >> 6) & 7); } @@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// This is only used for sparse textures, should be 1 otherwise. /// </summary> /// <returns>The number of GOB blocks per tile</returns> - public int UnpackGobBlocksInTileX() + public readonly int UnpackGobBlocksInTileX() { return 1 << (int)((Word3 >> 10) & 7); } @@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks the number of mipmap levels of the texture. /// </summary> /// <returns>The number of mipmap levels</returns> - public int UnpackLevels() + public readonly int UnpackLevels() { return (int)(Word3 >> 28) + 1; } @@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpack the base level texture width size. /// </summary> /// <returns>The texture width</returns> - public int UnpackWidth() + public readonly int UnpackWidth() { return (int)(Word4 & 0xffff) + 1; } @@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpack the width of a buffer texture. /// </summary> /// <returns>The texture width</returns> - public int UnpackBufferTextureWidth() + public readonly int UnpackBufferTextureWidth() { return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1; } @@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks the texture sRGB format flag. /// </summary> /// <returns>True if the texture is sRGB, false otherwise</returns> - public bool UnpackSrgb() + public readonly bool UnpackSrgb() { return (Word4 & (1 << 22)) != 0; } @@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks the texture target. /// </summary> /// <returns>The texture target</returns> - public TextureTarget UnpackTextureTarget() + public readonly TextureTarget UnpackTextureTarget() { return (TextureTarget)((Word4 >> 23) & 0xf); } @@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Should be ignored for 1D or buffer textures. /// </summary> /// <returns>The texture height or layers count</returns> - public int UnpackHeight() + public readonly int UnpackHeight() { return (int)(Word5 & 0xffff) + 1; } @@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// The meaning of this value depends on the texture target. /// </summary> /// <returns>The texture depth, layer or faces count</returns> - public int UnpackDepth() + public readonly int UnpackDepth() { return (int)((Word5 >> 16) & 0x3fff) + 1; } @@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// It must be set to false (by the guest driver) for rectangle textures. /// </summary> /// <returns>The texture coordinates normalized flag</returns> - public bool UnpackTextureCoordNormalized() + public readonly bool UnpackTextureCoordNormalized() { return (Word5 & (1 << 31)) != 0; } @@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Unpacks the base mipmap level of the texture. /// </summary> /// <returns>The base mipmap level of the texture</returns> - public int UnpackBaseLevel() + public readonly int UnpackBaseLevel() { return (int)(Word7 & 0xf); } @@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Usually equal to Levels minus 1. /// </summary> /// <returns>The maximum mipmap level (inclusive) of the texture</returns> - public int UnpackMaxLevelInclusive() + public readonly int UnpackMaxLevelInclusive() { return (int)((Word7 >> 4) & 0xf); } @@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Must be ignored for non-multisample textures. /// </summary> /// <returns>The multisample counts enum</returns> - public TextureMsaaMode UnpackTextureMsaaMode() + public readonly TextureMsaaMode UnpackTextureMsaaMode() { return (TextureMsaaMode)((Word7 >> 8) & 0xf); } @@ -269,5 +269,10 @@ namespace Ryujinx.Graphics.Gpu.Image { return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode(); } + + public override bool Equals(object obj) + { + return obj is TextureDescriptor descriptor && Equals(descriptor); + } } } |