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authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 8eca18b4..963bd947 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
- cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+ cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedTextureBufferIndex = textureBufferIndex;
if (samplerBufferIndex == textureBufferIndex)
@@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
- cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+ cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
cachedSamplerBufferIndex = samplerBufferIndex;
}
}
@@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
- _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
+ _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
@@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
format = texture.Format;
}
- _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
+ _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;