From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 4 Dec 2023 16:30:19 -0300
Subject: Implement support for multi-range buffers using Vulkan sparse
 mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
---
 src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')

diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 8eca18b4..963bd947 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Gpu.Image
             {
                 ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
 
-                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
                 cachedTextureBufferIndex = textureBufferIndex;
 
                 if (samplerBufferIndex == textureBufferIndex)
@@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
             {
                 ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
 
-                cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
+                cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
                 cachedSamplerBufferIndex = samplerBufferIndex;
             }
         }
@@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                     // Ensure that the buffer texture is using the correct buffer as storage.
                     // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
                     // to ensure we're not using a old buffer that was already deleted.
-                    _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
+                    _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
 
                     // Cache is not used for buffer texture, it must always rebind.
                     state.CachedTexture = null;
@@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                         format = texture.Format;
                     }
 
-                    _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
+                    _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
 
                     // Cache is not used for buffer texture, it must always rebind.
                     state.CachedTexture = null;
-- 
cgit v1.2.3-70-g09d2