aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index 0ce2f7b5..ab1d27a1 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Synchronization;
+using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Performs a indirect draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="topology">Primitive topology</param>
- /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
- /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
+ /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
+ /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
- /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
+ /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
public void DrawIndirect(
PrimitiveTopology topology,
- ulong indirectBufferAddress,
- ulong parameterBufferAddress,
+ MultiRange indirectBufferRange,
+ MultiRange parameterBufferRange,
int maxDrawCount,
int stride,
int indexCount,
IndirectDrawType drawType)
{
- _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
+ _drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
}
/// <summary>