diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index 0ce2f7b5..ab1d27a1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using Ryujinx.Graphics.Gpu.Engine.Threed.Blender; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Synchronization; +using Ryujinx.Memory.Range; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; @@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// Performs a indirect draw, with parameters from a GPU buffer. /// </summary> /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> + /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param> + /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param> /// <param name="maxDrawCount">Maximum number of draws that can be made</param> - /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> + /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param> /// <param name="indexCount">Maximum number of indices that the draw can consume</param> /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param> public void DrawIndirect( PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, + MultiRange indirectBufferRange, + MultiRange parameterBufferRange, int maxDrawCount, int stride, int indexCount, IndirectDrawType drawType) { - _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType); + _drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType); } /// <summary> |