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authorgdkchan <gab.dark.100@gmail.com>2023-07-29 18:47:03 -0300
committerGitHub <noreply@github.com>2023-07-29 18:47:03 -0300
commitf95b7c58779f01d9077996da67953d8d9acd058c (patch)
treeb0be466b2e52f966620aa2e0acb4524d28da1b22 /src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
parenteb528ae0f05f057e671eb9e92f44f1caa9bcc84b (diff)
Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
index cbf1573c..b2935a5b 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
@@ -342,5 +342,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Signal();
}
}
+
+ /// <summary>
+ /// Sets the Y negate enabled state.
+ /// </summary>
+ /// <param name="enabled">True if Y negate of the fragment coordinates is enabled</param>
+ public void SetYNegateEnabled(bool enabled)
+ {
+ if (enabled != _graphics.YNegateEnabled)
+ {
+ _graphics.YNegateEnabled = enabled;
+
+ Signal();
+ }
+ }
}
}