diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index 399ecdd7..8c72663f 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Memory.Range; using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed @@ -630,8 +631,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// </summary> /// <param name="engine">3D engine where this method is being called</param> /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> + /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param> + /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param> /// <param name="maxDrawCount">Maximum number of draws that can be made</param> /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> /// <param name="indexCount">Maximum number of indices that the draw can consume</param> @@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public void DrawIndirect( ThreedClass engine, PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, + MultiRange indirectBufferRange, + MultiRange parameterBufferRange, int maxDrawCount, int stride, int indexCount, @@ -681,8 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (hasCount) { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride); - var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4); + var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange); + var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange); if (indexed) { @@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } else { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride); + var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange); if (indexed) { |