diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-06-03 20:12:18 -0300 |
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committer | GitHub <noreply@github.com> | 2023-06-03 20:12:18 -0300 |
commit | 21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch) | |
tree | 1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | |
parent | 81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff) |
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction
* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments
* Remove now unused code
* Catch more complex cases of global memory usage
* Shader cache version bump
* Extend global access elimination to work with more shared memory cases
* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers
* Tweak preferencing to catch more cases
* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)
* Fix storage buffer bindings
* Simplify some code
* Shader cache version bump
* Fix typo
* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index 998ece22..8227a7ff 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -187,30 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute info = cs.Shaders[0].Info; } - for (int index = 0; index < info.CBuffers.Count; index++) - { - BufferDescriptor cb = info.CBuffers[index]; - - // NVN uses the "hardware" constant buffer for anything that is less than 8, - // and those are already bound above. - // Anything greater than or equal to 8 uses the emulated constant buffers. - // They are emulated using global memory loads. - if (cb.Slot < 8) - { - continue; - } - - ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0); - - int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10; - - cbDescAddress += (ulong)cbDescOffset; - - SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress); - - _channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size); - } - _channel.BufferManager.SetComputeBufferBindings(cs.Bindings); _channel.TextureManager.SetComputeBindings(cs.Bindings); |