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authorgdkchan <gab.dark.100@gmail.com>2023-06-03 20:12:18 -0300
committerGitHub <noreply@github.com>2023-06-03 20:12:18 -0300
commit21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch)
tree1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
parent81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff)
Implement shader storage buffer operations using new Load/Store instructions (#4993)1.1.861
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index 998ece22..8227a7ff 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -187,30 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
info = cs.Shaders[0].Info;
}
- for (int index = 0; index < info.CBuffers.Count; index++)
- {
- BufferDescriptor cb = info.CBuffers[index];
-
- // NVN uses the "hardware" constant buffer for anything that is less than 8,
- // and those are already bound above.
- // Anything greater than or equal to 8 uses the emulated constant buffers.
- // They are emulated using global memory loads.
- if (cb.Slot < 8)
- {
- continue;
- }
-
- ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
-
- int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
-
- cbDescAddress += (ulong)cbDescOffset;
-
- SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
-
- _channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
- }
-
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
_channel.TextureManager.SetComputeBindings(cs.Bindings);