diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs | |
parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
-rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs | 33 |
1 files changed, 30 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 2148f43f..3e179621 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading private int _refConsumerPtr; private Action _interruptAction; + private object _interruptLock = new(); public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured; @@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading return handle; } + public BufferHandle CreateBuffer(nint pointer, int size) + { + BufferHandle handle = Buffers.CreateBufferHandle(); + New<CreateHostBufferCommand>().Set(handle, pointer, size); + QueueCommand(); + + return handle; + } + + public BufferHandle CreateBuffer(int size, BufferAccess access) + { + BufferHandle handle = Buffers.CreateBufferHandle(); + New<CreateBufferAccessCommand>().Set(handle, size, access); + QueueCommand(); + + return handle; + } + public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) { var program = new ThreadedProgram(this); @@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading } else { - while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { } + lock (_interruptLock) + { + while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { } - _galWorkAvailable.Set(); + _galWorkAvailable.Set(); - _interruptRun.WaitOne(); + _interruptRun.WaitOne(); + } } } @@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading // Threaded renderer ignores given interrupt action, as it provides its own to the child renderer. } + public bool PrepareHostMapping(nint address, ulong size) + { + return _baseRenderer.PrepareHostMapping(address, size); + } + public void Dispose() { // Dispose must happen from the render thread, after all commands have completed. |