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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)1.1.741
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs33
1 files changed, 30 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 2148f43f..3e179621 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr;
private Action _interruptAction;
+ private object _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
@@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateHostBufferCommand>().Set(handle, pointer, size);
+ QueueCommand();
+
+ return handle;
+ }
+
+ public BufferHandle CreateBuffer(int size, BufferAccess access)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateBufferAccessCommand>().Set(handle, size, access);
+ QueueCommand();
+
+ return handle;
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
- while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
+ lock (_interruptLock)
+ {
+ while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
- _galWorkAvailable.Set();
+ _galWorkAvailable.Set();
- _interruptRun.WaitOne();
+ _interruptRun.WaitOne();
+ }
}
}
@@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
}
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return _baseRenderer.PrepareHostMapping(address, size);
+ }
+
public void Dispose()
{
// Dispose must happen from the render thread, after all commands have completed.